Samsung’s long-teased XR headset has finally surfaced in near-final form via leaked renders and a video, revealing a device that feels more like a piece of wearable architecture than a piece of consumer tech. Internally codenamed Project Moohan, the Samsung Galaxy XR embodies a design ethos that straddles minimalism and complexity — part precision instrument, part optical sculpture.
At first glance, the resemblance to Apple’s Vision Pro is undeniable, yet the Galaxy XR carries its own identity through subtle geometric cues and a lighter, more technical aesthetic. The wraparound “Light Shield” hugs the face with a sculpted uniformity that speaks to Samsung’s heritage in industrial ergonomics — a nod to its design philosophy that technology should fade into the human form. Cameras and sensors punctuate the glossy front surface like functional jewelry: four below the glass for hand tracking, two near the nose for lower-field mapping, and a proximity sensor high on the forehead that quietly monitors your physical space.
Inside, precision continues. Each lens is flanked by infrared cameras and LEDs for eye tracking, assisted by AI to map pupil movement with surgical accuracy. Behind them sit twin 4K micro-LED panels, packing over 29 million pixels in total — more than even Apple’s Vision Pro — offering a pixel density that pushes the threshold of visible sharpness. The displays are driven by the Snapdragon XR2+ Gen 2, the result of a rare three-way collaboration between Samsung, Qualcomm, and Google. It’s a chipset optimized not just for performance, but for spatial awareness — a key distinction as we enter an era where headsets must interpret rather than simply display.
The Galaxy XR’s architecture reflects its hybrid purpose: the right strap houses a discreet touchpad for navigation, while the opposing side integrates directional speakers and an adjustable tension dial at the back — a tactile mechanism that feels more akin to camera engineering than wearable tech. Two top-mounted buttons handle UI access and volume, while a small cable on the left connects to an external battery pack. Samsung claims a runtime of around two hours, which, while modest, reinforces the company’s intent: this isn’t a headset for isolation but for focused, spatial computing sessions.
Samsung’s interface borrows from its Galaxy DNA — familiar icons, clear typography, and Google Play integration. The company is also introducing 6-DoF controllers with analog sticks and haptic feedback, sculpted to extend the headset’s physical vocabulary into a 3D environment. At 545 grams, the Galaxy XR is lighter than Apple’s Vision Pro yet feels deliberate in its density — balanced rather than featherlight, purposeful rather than ornamental.
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